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This is the game engine I have developed the Thirdwheel with and it has proved itself very capable indeed.
Sell any work you make with the engine and keep all the money.
No royalties, no additional costs, no limit on the number of games you can sell, no obligation to show any greetings in your works, splash screens, etc.
ANSI C/C++, Pascal, Basic languages.
Powerful set of API functions for maximum productivity.
Flexibility! Use high level functions that do the hard work behind the scenes, or use low
level functions to manage the engine down to vertex buffer manipulation, mesh-specific
rendering mode, etc.
Integrated rendering, physics and network engines.
No need of engine-specific world editor.
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